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Nov 5 2009, 08:42 PM
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Rookie
 
Group: Members
Posts: 26
Joined: 3-August 09
Member No.: 32,055

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QUOTE (JustDave @ Nov 5 2009, 05:55 PM)  One thing I've been curious about, is how many of the top 10, top 20 players are non paying players??
Just wondering if this is a purchased position or not.
Something that might help the game is a limit how far into the round for new joins. Doesn't make a lot of sense to have 50 new players the last 2 weeks of the round. Also it would be a lot more even if a short way into the round new joins ended.
One reason for super powers have the population migration and the vacancies get filled up with newbies. Last two weeks is a great time to join the game IMO, lots of resources and experienced players with little to do but help out new players. If i was playing for the first time I would rather start the last two weeks when no experienced player can touch me, not the first 2 weeks when experienced players and new players all have 1-2 towns.
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Nov 5 2009, 09:06 PM
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Newbie

Group: Members
Posts: 3
Joined: 29-April 09
Member No.: 31,735

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Since it is off topic already ;p. Why not give those in the RC position some sort of better insentive to be there? I don't know what that can be, but here is my logic on it. New round has a reduced RC size, can't recall what it is. If there is a reason to be in RC, besides the extra genie, than the big players will have no choice but to spread out among the Realms. Or they wont get an RC spot.
Yes, Realms will form alliance, which they do anyway, but the new penalties put in place for attacking neatrals, and friendlies, should make them more unstable.
And last thing, since it is off topic, GET RID OF POINTS FOR HITTING BANISHED PLAYERS. That really screws up the system for those who care about the rankings. How many banished people can you farm when you have more than 3 towns?
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Nov 6 2009, 03:01 AM
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Amateur
  
Group: Members
Posts: 59
Joined: 11-April 08
Member No.: 19,647

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here's my exploit rant about superrealm "exploit"i'm on the fence about this because yeah, if you're on the receiving end of a super realm, it's not fun, but i also see it as a challenge and during the first round when it was gray, it was a shitload of fun to battle them. that last month that we had against them was, without a doubt, the best month of kob i've ever played (when troops were in the millions!!! <3'd it.) plus i think when gray was a super realm, it was done properly. probably the most respect i've ever had for a realm. but here i go. idea a) what if a realm is measured on it's activity? after a certain number of attacks/conquers/REINFORCEMENTS/etc (henceforth, I shall refer to this as a player being "active"), when they reach a maximum alloted amount of "points," thennn people can't join or something? or maybe only a certain amount of attacks/conquers (this would have to be a high number to make the game interesting, but when attacking/conquering is being abused, thats when they'll reach the limit and thus, they can't attack for a bit) and then after people become less active after a certain amount of time, the "points" dwindles. which then sets up many problems such as a) the active people are already in the realm, thus the superrealm has already been created and b.) when the "points" dwindle, more active people from other realms can jump ship and join said-superrealm. idea b.) what if we brought back the schedule, and everyone was jumbled around at the end of each fight based on activity? The downside is that people can't create gianormous clusters on the map, but plus side is that every fight will be even based on the previous fight, no harsh feelings because eventually you'll be playing with someone from an enemy realm. also, the schedule would be longer, like instead of a 3 week battle, make it like a 5 or 6 or something so that people have a fair amount of time to get settled, coordinate, and attack. downside is that lets say, hypothetically, i conquer foxwall's main village and keep it, then the next round, he's on my team. awkward much? but an upside, might eliminate realm spying (WHICH IS A MAJOR "PINK ELEPHANT IN THE ROOM" ISSUE) but downside (probably major downside) is that people might switch realms just to get back with one another. and eliminate a lot of "realm catagories" such as lords, vice lords, quad leaders, anappletheory, etc. and create confusion with "who has who's troops" and "GIVE ME BACK MY TROOPS!!!11!@" etc. i don't know how complicated this idea would be to the developers/mathmaticians/whatever you call people who create games. its probably a complete overhaul of the game. so maybe this idea is better suited for someone to get an idea off of this. idea c) make this game 3-d where we can ride around the maps on horses with long javalins and swords and attack each other like in a video game. with CF "exploit"i agree and disagree, because i admit i have gone into CF for pure production of resources and/or troops, but it would only be a few days, and i personally have done it rarely. so ill just say i don't view CF as a problem, more as a way to get stronger and come out swinging against the enemies. but of course, CF can be exploited if you do something cheap like conquering an enemy's top village, and then jumping into an NAP'd realm, raze it, and then wait till you build up maximum amount of hours of CF and then go into banished and wait till you can rejoin your realm for protection to avoid said enemy realm. but iunno anyone who's that low to do that. that's just disgraceful with CP "exploit"this can't be ignored by the round table. i agree with you can use it and never be conquered or you can lose it and be a warrior. but would that be permanent? or do whatever mossberg said. iunno. maybe CP can be used manually like CF, where you can input a number of hours you want CP, then when you run out, you're screwed. about any attacking system "exploits"fair attacking system - based off of hitting enemy realm, hitting neutral realm, and maybe something about hitting within rank? (i realize not everything can be solved and that in the real world, it doesn't matter if you pick on the weaklings) -no points for hitting banished unless you kill troops. comon. thats a no brainer. here's where i get crazy Any "exploits" used by a player should be judged by a jury of peers/players (something like the round table? or one lord and chosen player from each realm) and, after a simple vote, if deemed guilty, suffer a consequence (something like depletion of specials, troops, resources, kicked out of realm and suffer banished for 7 days, (which kinda sounds biblical), etc.) or, if it's a personal attack, give it to the attacked player. once again, punishment according to how bad the act was this would probably used rarely, but itd be nice to have something like this to fall back on in case something happens i think my ideas might be a tad bit farfetched, but maybe it might give someone a good idea about any "exploits" tl;dr
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Nov 6 2009, 07:05 AM
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Respected ... Ish
   
Group: Members
Posts: 290
Joined: 4-April 08
Member No.: 18,912

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QUOTE (anuprisetheory @ Nov 6 2009, 04:01 AM)  here's my exploit rant about superrealm "exploit"i'm on the fence about this because yeah, if you're on the receiving end of a super realm, it's not fun, but i also see it as a challenge and during the first round when it was gray, it was a shitload of fun to battle them. that last month that we had against them was, without a doubt, the best month of kob i've ever played (when troops were in the millions!!! <3'd it.) plus i think when gray was a super realm, it was done properly. probably the most respect i've ever had for a realm. but here i go. idea a) what if a realm is measured on it's activity? after a certain number of attacks/conquers/REINFORCEMENTS/etc (henceforth, I shall refer to this as a player being "active"), when they reach a maximum alloted amount of "points," thennn people can't join or something? or maybe only a certain amount of attacks/conquers (this would have to be a high number to make the game interesting, but when attacking/conquering is being abused, thats when they'll reach the limit and thus, they can't attack for a bit) and then after people become less active after a certain amount of time, the "points" dwindles. which then sets up many problems such as a) the active people are already in the realm, thus the superrealm has already been created and b.) when the "points" dwindle, more active people from other realms can jump ship and join said-superrealm. idea b.) what if we brought back the schedule, and everyone was jumbled around at the end of each fight based on activity? The downside is that people can't create gianormous clusters on the map, but plus side is that every fight will be even based on the previous fight, no harsh feelings because eventually you'll be playing with someone from an enemy realm. also, the schedule would be longer, like instead of a 3 week battle, make it like a 5 or 6 or something so that people have a fair amount of time to get settled, coordinate, and attack. downside is that lets say, hypothetically, i conquer foxwall's main village and keep it, then the next round, he's on my team. awkward much? but an upside, might eliminate realm spying (WHICH IS A MAJOR "PINK ELEPHANT IN THE ROOM" ISSUE) but downside (probably major downside) is that people might switch realms just to get back with one another. and eliminate a lot of "realm catagories" such as lords, vice lords, quad leaders, anappletheory, etc. and create confusion with "who has who's troops" and "GIVE ME BACK MY TROOPS!!!11!@" etc. i don't know how complicated this idea would be to the developers/mathmaticians/whatever you call people who create games. its probably a complete overhaul of the game. so maybe this idea is better suited for someone to get an idea off of this. idea c) make this game 3-d where we can ride around the maps on horses with long javalins and swords and attack each other like in a video game. with CF "exploit"i agree and disagree, because i admit i have gone into CF for pure production of resources and/or troops, but it would only be a few days, and i personally have done it rarely. so ill just say i don't view CF as a problem, more as a way to get stronger and come out swinging against the enemies. but of course, CF can be exploited if you do something cheap like conquering an enemy's top village, and then jumping into an NAP'd realm, raze it, and then wait till you build up maximum amount of hours of CF and then go into banished and wait till you can rejoin your realm for protection to avoid said enemy realm. but iunno anyone who's that low to do that. that's just disgraceful with CP "exploit"this can't be ignored by the round table. i agree with you can use it and never be conquered or you can lose it and be a warrior. but would that be permanent? or do whatever mossberg said. iunno. maybe CP can be used manually like CF, where you can input a number of hours you want CP, then when you run out, you're screwed. about any attacking system "exploits"fair attacking system - based off of hitting enemy realm, hitting neutral realm, and maybe something about hitting within rank? (i realize not everything can be solved and that in the real world, it doesn't matter if you pick on the weaklings) -no points for hitting banished unless you kill troops. comon. thats a no brainer. here's where i get crazy Any "exploits" used by a player should be judged by a jury of peers/players (something like the round table? or one lord and chosen player from each realm) and, after a simple vote, if deemed guilty, suffer a consequence (something like depletion of specials, troops, resources, kicked out of realm and suffer banished for 7 days, (which kinda sounds biblical), etc.) or, if it's a personal attack, give it to the attacked player. once again, punishment according to how bad the act was this would probably used rarely, but itd be nice to have something like this to fall back on in case something happens i think my ideas might be a tad bit farfetched, but maybe it might give someone a good idea about any "exploits" tl;dr  Damn dude. You give me crap in the other string about super realms, and the you come up with these great ideas to make things more even. Thank you
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