Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3  
Reply to this topicStart new topic
Conq Protection Exploit
mrobinso200
post Nov 5 2009, 05:18 PM
Post #41


Amateur
***

Group: Round Table Member
Posts: 143
Joined: 24-November 08
From: Austin, Tx, USA
Member No.: 30,803



acworth - ranked 8 currently in S1 - was a noob who started in the last month of R3 on S1. I started in the last 2 weeks of R2 and was lord of blue by the end of the next round. It's actually pretty helpful to start at the end of a round and get the game basics down before you start the next round. I am working with 3 or 4 recent noobs in blue S1 right now who plan to play next round - 2 even bought memberships already. Just a matter of priorities.
Go to the top of the page
 
+Quote Post
Lagger
post Nov 5 2009, 08:42 PM
Post #42


Rookie
**

Group: Members
Posts: 26
Joined: 3-August 09
Member No.: 32,055



QUOTE (JustDave @ Nov 5 2009, 05:55 PM) *
One thing I've been curious about, is how many of the top 10, top 20 players are non paying players??

Just wondering if this is a purchased position or not.

Something that might help the game is a limit how far into the round for new joins. Doesn't make a lot of sense to have 50 new players the last 2 weeks of the round. Also it would be a lot more even if a short way into the round new joins ended.

One reason for super powers have the population migration and the vacancies get filled up with newbies.


Last two weeks is a great time to join the game IMO, lots of resources and experienced players with little to do but help out new players. If i was playing for the first time I would rather start the last two weeks when no experienced player can touch me, not the first 2 weeks when experienced players and new players all have 1-2 towns.
Go to the top of the page
 
+Quote Post
Xixor
post Nov 5 2009, 09:06 PM
Post #43


Newbie
*

Group: Members
Posts: 3
Joined: 29-April 09
Member No.: 31,735



Since it is off topic already ;p. Why not give those in the RC position some sort of better insentive to be there? I don't know what that can be, but here is my logic on it. New round has a reduced RC size, can't recall what it is. If there is a reason to be in RC, besides the extra genie, than the big players will have no choice but to spread out among the Realms. Or they wont get an RC spot.

Yes, Realms will form alliance, which they do anyway, but the new penalties put in place for attacking neatrals, and friendlies, should make them more unstable.

And last thing, since it is off topic, GET RID OF POINTS FOR HITTING BANISHED PLAYERS. That really screws up the system for those who care about the rankings. How many banished people can you farm when you have more than 3 towns?
Go to the top of the page
 
+Quote Post
anuprisetheory
post Nov 6 2009, 03:01 AM
Post #44


Amateur
***

Group: Members
Posts: 59
Joined: 11-April 08
Member No.: 19,647



here's my exploit rant


about superrealm "exploit"

i'm on the fence about this because yeah, if you're on the receiving end of a super realm, it's not fun, but i also see it as a challenge and during the first round when it was gray, it was a shitload of fun to battle them. that last month that we had against them was, without a doubt, the best month of kob i've ever played (when troops were in the millions!!! <3'd it.) plus i think when gray was a super realm, it was done properly. probably the most respect i've ever had for a realm. but here i go.

idea a) what if a realm is measured on it's activity? after a certain number of attacks/conquers/REINFORCEMENTS/etc (henceforth, I shall refer to this as a player being "active"), when they reach a maximum alloted amount of "points," thennn people can't join or something? or maybe only a certain amount of attacks/conquers (this would have to be a high number to make the game interesting, but when attacking/conquering is being abused, thats when they'll reach the limit and thus, they can't attack for a bit) and then after people become less active after a certain amount of time, the "points" dwindles.

which then sets up many problems such as a) the active people are already in the realm, thus the superrealm has already been created and b.) when the "points" dwindle, more active people from other realms can jump ship and join said-superrealm.

idea b.) what if we brought back the schedule, and everyone was jumbled around at the end of each fight based on activity? The downside is that people can't create gianormous clusters on the map, but plus side is that every fight will be even based on the previous fight, no harsh feelings because eventually you'll be playing with someone from an enemy realm. also, the schedule would be longer, like instead of a 3 week battle, make it like a 5 or 6 or something so that people have a fair amount of time to get settled, coordinate, and attack.

downside is that lets say, hypothetically, i conquer foxwall's main village and keep it, then the next round, he's on my team. awkward much?

but an upside, might eliminate realm spying (WHICH IS A MAJOR "PINK ELEPHANT IN THE ROOM" ISSUE)

but downside (probably major downside) is that people might switch realms just to get back with one another. and eliminate a lot of "realm catagories" such as lords, vice lords, quad leaders, anappletheory, etc. and create confusion with "who has who's troops" and "GIVE ME BACK MY TROOPS!!!11!@" etc.

i don't know how complicated this idea would be to the developers/mathmaticians/whatever you call people who create games. its probably a complete overhaul of the game. so maybe this idea is better suited for someone to get an idea off of this.

idea c) make this game 3-d where we can ride around the maps on horses with long javalins and swords and attack each other like in a video game.


with CF "exploit"

i agree and disagree, because i admit i have gone into CF for pure production of resources and/or troops, but it would only be a few days, and i personally have done it rarely. so ill just say i don't view CF as a problem, more as a way to get stronger and come out swinging against the enemies. but of course, CF can be exploited if you do something cheap like conquering an enemy's top village, and then jumping into an NAP'd realm, raze it, and then wait till you build up maximum amount of hours of CF and then go into banished and wait till you can rejoin your realm for protection to avoid said enemy realm. but iunno anyone who's that low to do that. that's just disgraceful

with CP "exploit"

this can't be ignored by the round table. i agree with you can use it and never be conquered or you can lose it and be a warrior. but would that be permanent? or do whatever mossberg said. iunno. maybe CP can be used manually like CF, where you can input a number of hours you want CP, then when you run out, you're screwed.


about any attacking system "exploits"

fair attacking system - based off of hitting enemy realm, hitting neutral realm, and maybe something about hitting within rank? (i realize not everything can be solved and that in the real world, it doesn't matter if you pick on the weaklings)
-no points for hitting banished unless you kill troops. comon. thats a no brainer.


here's where i get crazy
Any "exploits" used by a player should be judged by a jury of peers/players (something like the round table? or one lord and chosen player from each realm) and, after a simple vote, if deemed guilty, suffer a consequence (something like depletion of specials, troops, resources, kicked out of realm and suffer banished for 7 days, (which kinda sounds biblical), etc.) or, if it's a personal attack, give it to the attacked player. once again, punishment according to how bad the act was this would probably used rarely, but itd be nice to have something like this to fall back on in case something happens


i think my ideas might be a tad bit farfetched, but maybe it might give someone a good idea about any "exploits"



tl;dr smiley_freak.gif
Go to the top of the page
 
+Quote Post
foxwall
post Nov 6 2009, 07:05 AM
Post #45


Respected ... Ish
****

Group: Members
Posts: 239
Joined: 4-April 08
Member No.: 18,912



QUOTE (anuprisetheory @ Nov 6 2009, 04:01 AM) *
here's my exploit rant


about superrealm "exploit"

i'm on the fence about this because yeah, if you're on the receiving end of a super realm, it's not fun, but i also see it as a challenge and during the first round when it was gray, it was a shitload of fun to battle them. that last month that we had against them was, without a doubt, the best month of kob i've ever played (when troops were in the millions!!! <3'd it.) plus i think when gray was a super realm, it was done properly. probably the most respect i've ever had for a realm. but here i go.

idea a) what if a realm is measured on it's activity? after a certain number of attacks/conquers/REINFORCEMENTS/etc (henceforth, I shall refer to this as a player being "active"), when they reach a maximum alloted amount of "points," thennn people can't join or something? or maybe only a certain amount of attacks/conquers (this would have to be a high number to make the game interesting, but when attacking/conquering is being abused, thats when they'll reach the limit and thus, they can't attack for a bit) and then after people become less active after a certain amount of time, the "points" dwindles.

which then sets up many problems such as a) the active people are already in the realm, thus the superrealm has already been created and b.) when the "points" dwindle, more active people from other realms can jump ship and join said-superrealm.

idea b.) what if we brought back the schedule, and everyone was jumbled around at the end of each fight based on activity? The downside is that people can't create gianormous clusters on the map, but plus side is that every fight will be even based on the previous fight, no harsh feelings because eventually you'll be playing with someone from an enemy realm. also, the schedule would be longer, like instead of a 3 week battle, make it like a 5 or 6 or something so that people have a fair amount of time to get settled, coordinate, and attack.

downside is that lets say, hypothetically, i conquer foxwall's main village and keep it, then the next round, he's on my team. awkward much?

but an upside, might eliminate realm spying (WHICH IS A MAJOR "PINK ELEPHANT IN THE ROOM" ISSUE)

but downside (probably major downside) is that people might switch realms just to get back with one another. and eliminate a lot of "realm catagories" such as lords, vice lords, quad leaders, anappletheory, etc. and create confusion with "who has who's troops" and "GIVE ME BACK MY TROOPS!!!11!@" etc.

i don't know how complicated this idea would be to the developers/mathmaticians/whatever you call people who create games. its probably a complete overhaul of the game. so maybe this idea is better suited for someone to get an idea off of this.

idea c) make this game 3-d where we can ride around the maps on horses with long javalins and swords and attack each other like in a video game.


with CF "exploit"

i agree and disagree, because i admit i have gone into CF for pure production of resources and/or troops, but it would only be a few days, and i personally have done it rarely. so ill just say i don't view CF as a problem, more as a way to get stronger and come out swinging against the enemies. but of course, CF can be exploited if you do something cheap like conquering an enemy's top village, and then jumping into an NAP'd realm, raze it, and then wait till you build up maximum amount of hours of CF and then go into banished and wait till you can rejoin your realm for protection to avoid said enemy realm. but iunno anyone who's that low to do that. that's just disgraceful

with CP "exploit"

this can't be ignored by the round table. i agree with you can use it and never be conquered or you can lose it and be a warrior. but would that be permanent? or do whatever mossberg said. iunno. maybe CP can be used manually like CF, where you can input a number of hours you want CP, then when you run out, you're screwed.


about any attacking system "exploits"

fair attacking system - based off of hitting enemy realm, hitting neutral realm, and maybe something about hitting within rank? (i realize not everything can be solved and that in the real world, it doesn't matter if you pick on the weaklings)
-no points for hitting banished unless you kill troops. comon. thats a no brainer.


here's where i get crazy
Any "exploits" used by a player should be judged by a jury of peers/players (something like the round table? or one lord and chosen player from each realm) and, after a simple vote, if deemed guilty, suffer a consequence (something like depletion of specials, troops, resources, kicked out of realm and suffer banished for 7 days, (which kinda sounds biblical), etc.) or, if it's a personal attack, give it to the attacked player. once again, punishment according to how bad the act was this would probably used rarely, but itd be nice to have something like this to fall back on in case something happens


i think my ideas might be a tad bit farfetched, but maybe it might give someone a good idea about any "exploits"



tl;dr smiley_freak.gif


Damn dude. You give me crap in the other string about super realms, and the you come up with these great ideas to make things more even.

Thank you
Go to the top of the page
 
+Quote Post
foxwall
post Nov 6 2009, 07:11 AM
Post #46


Respected ... Ish
****

Group: Members
Posts: 239
Joined: 4-April 08
Member No.: 18,912



"downside is that lets say, hypothetically, i conquer foxwall's main village and keep it, then the next round, he's on my team. awkward much?"


Not really. It's just a game smile.gif
Go to the top of the page
 
+Quote Post
Mossberg
post Nov 6 2009, 01:59 PM
Post #47


Itch Veteran
*****

Group: Members
Posts: 479
Joined: 9-January 08
From: White Tail Country (Iowa)
Member No.: 12,366



For all you guys saying CF is an exploit. Then why is it there? I feel that it is a tool of the game that you can use when you'd like to not be bothered or to break up an attack. CF happens all the time in OE. You get half way through the guys base and he realizes and CF to prevent damage. Bottom line...CF is not an exploit...its a tool of the game. Constant conquer protection IS an exploit and can be fixed if we bring back the old formula with an increased multiplier

A post from earlier...
QUOTE (Mossberg @ Nov 5 2009, 08:02 AM) *
Theres a reason for the old CP formula that 2bad put in rounds ago. The village these guys are trading generally has a village strength of one. Ill just say their group avg is 18 VS. The formula is: (Village Strength of Conquered Village / Average Village Strength for Players with your # Villages) * 13
So, if they were trading around this village with old rules they would only get (1/18)*13 which comes out to be about 45 mins. With the old system they would have to do this continuously. My suggestion is bring back the old system but increase the multiplier from 13 to 26 or maybe even 39 or more. And make it a ban able offense for exploiting...just like WMDs in OE.
Go to the top of the page
 
+Quote Post
WHITEHORSE
post Nov 6 2009, 03:13 PM
Post #48


Itch Veteran
*****

Group: Round Table Member
Posts: 325
Joined: 29-July 08
Member No.: 29,210



I agree with part of it that we need to bring back the old CP formula just not based off VS. That is only the TC. That is easy to upgrade to an 11 and then keep doing even longer CP. Make it based off the cities Empire score and then if people are trading around a city with a ton of lvl 11 then it would be CRAZY tongue.gif

WH
Go to the top of the page
 
+Quote Post
Iceman331
post Nov 6 2009, 05:07 PM
Post #49


At One With The Keyboard
*********

Group: Members
Posts: 1,225
Joined: 3-October 08
Member No.: 30,341



Make it lvls of buildings * morale/max morale. That way if it's at 0 morale you get very little CP from it.
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

RSS Lo-Fi Version Time is now: 21st November 2009 - 01:59 AM