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this is why we need to speed up travel times
thekiller59
post Nov 6 2009, 04:58 PM
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Troops Incoming
attacker attack type Village Targeted Arrives in
endofyou Attack Countryside Ranch 11h 47m 49s

I have time to move my res out by merchant and move in every speck of defence I have
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Enygma
post Nov 6 2009, 09:51 PM
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And the lone Jan has time to moon you for making the huge effort before he's promptly pincushioned.

For the record I've long been in favour of roughly doubleing everything's Speed, except Jans and Suls.
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thekiller59
post Nov 7 2009, 12:20 AM
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yes double speeds is exactly what I was arguing for just on a side not I had time to go to work and I still have 4 hours to kill you can say this is a good speed to play a game at I've seen glaciers move faster I think all unts should have doble the speed though no exceptions
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Enygma
post Nov 7 2009, 02:46 AM
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This also points out one of my arguments against the Stars and for something like the Centre I'd mentioned. Even with double Speeds and a half-sized Map people are going to spread out just to grab the Stars. We need more chances for "interactions".

Something like this to spread out Mega-Clusters http://itch.com/index.php?s=&showtopic...st&p=171033 and the Centre could be interesting? Or at least focus the aggressive Player's where they can really get serious.
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thekiller59
post Nov 7 2009, 04:47 AM
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Attacker Troops
Player Troop Total Died Survived
endofyou Mameluk 300 300 0

well here was thettak incase you all were waiting for HALF a day to see the result
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DeathChef
post Nov 10 2009, 05:13 PM
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I would half to agree on faster troop movements just for the reasons stated above. I was attackoed once before, worked an 8 hour shift, got home and still dodged/walled the attack. I lmao, but felt it was unfair for the person who sent the attack. Just my opinion.
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